How does ancient apparition ultimate work




















Launches a tracer towards any location of the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be.

Enemies caught in the explosion, or who touched the icy ball of hail as it travels, are frostbitten, taking damage and prevented from regenerating or healing. Upon cast, Ice Blast is replaced by the sub-ability Release. The tracer projectile travels at a speed of until Release is cast, Ancient Apparition dies, or it reaches the map boundaries. The tracer projectile itself is harmless. It neither deals damage nor places the debuff. The tracer is visible to allies only.

The initial cast sound is also only audible to allies. The explosion radius starts at and increases by 50 for every second the tracer has traveled, capped at radius.

Thus, it takes at least 15 seconds to reach the maximum radius, equaling units traveled. The tracer provides radius flying vision around itself as it travels. This vision does not last.

The debuff is only placed on heroes, clones, and creep-heroes, but not on illusions. The debuff can also be placed on spell immune or invulnerable, but not on hidden units.

The explosion damage hits all enemy units, including creeps, excluding buildings and wards, unlike the debuff. Liquipedia Dota 2 needs more help, are you able to? You just have to register an account and then log in to edit our pages.

If you have any questions you can join the dota2 channel on Discord. Overview Matches Equipment Responses. Dire Hero. Less More. Able to launch a powerful blast of damaging ice across the battlefield, Ancient Apparition threatens to shatter weakened enemies wherever they are. Slowing enemies as he enhances his allies' effectiveness in battle, he is a constant threat to his foes. Targeting Unit Target. Affects Enemy Units. Damage Type Magical. Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point.

If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after a few seconds. Break Distance Radius Targeting Point Target. Kaldr's presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity.

Creates a vortex of icy energy that slows movement speed and increases magic damage done in its range. Damage Per Second Attack Speed Slow Cause it to deal dps and reduce attack speed. Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle.

Notes Provides radius ground vision around the target point. It neither deals damage, nor places the debuff. The tracer is visible to allies only. The initial cast sound is also only audible to allies. The explosion radius starts at and increases by 50 for every second the tracer has traveled, capped at radius.

Thus, it takes at least 15 seconds to reach the maximum radius, equaling units traveled. The tracer provides radius flying vision around itself as it travels. This vision does not last. The debuff is only placed on heroes, clones and creep-heroes , but not on illusions. The debuff can also be placed on spell immune or invulnerable , but not on hidden units.

Unlike the debuff, the explosion damage hits all enemy units, including creeps , excluding buildings and wards. The debuff freezes health , it prevents the current health of affected units from increasing. Units with the debuff on die instantly when their health drops below the threshold. The debuff checks the unit's health upon taking damage, excluding damage flagged by HP removal. The kill is credited to the source of the damage which brought them below the threshold.

However, if it was caused by self-inflicted damage, Ancient Apparition is credited instead. Has a lower priority than Winter's Curse , so if affected by both, Winter's Curse takes priority. Has a higher priority than Reaper's Scythe , so if affected by both, Ice Blast takes priority. Min health prevents affected units from dying to the shatter for its duration. Invulnerable units cannot shatter. Ability No Target.

Releases the ice blast to explode at the tracer's current location. Notes: Replaces Ice Blast until the sub-ability is used or the tracer disappears.

Upon cast, the tracer stops travelling and marks the total area hit by the explosion once the icy ball of hail reaches its position. It also provides radius flying vision at that position for 4 seconds. The icy ball of hail travels at a speed of , or reaches the targeted point 1. The icy ball is only released when Release is cast, or when Ancient Apparition dies while the tracer is still travelling.

It is not released when the tracer reaches the map boundary. In this case, the ability is wasted. Every enemy unit which comes within radius of the icy ball as it travels, or is hit by the explosion gets the frostbitten debuff. The debuff starts expiring only once outside of range of the icy ball. Getting within range again immediately refreshes the duration. The icy ball is fully visible to enemies. But unlike the tracer, it is not visible on the minimap. The icy ball provides radius flying vision as it travels, which lasts for 3 seconds.

Increased health regeneration from 0 to 0. Esports Clips NEW! Ancient Apparition: Underrated Position Five? Image by MrScrake One support hero has slowly, but surely been creeping back into meta and is now the fourth most successful position five support in higher-level games. Advice Meta Support.

Tweet Share Share. Boomer Plays Dota. Chad Thundercock. AA's shard gave him a really easy method to farm. It's also very good in teamfights. AA was the first ever support I actually learned. Glad to see he's making a comeback. Please sign in to post comments. Overbuff Fortbuff Valorbuff TrackDota. Copyright Elo Entertainment Inc.



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